It was a bit of a slog, but I have rounded out my three fundamental NicCLIM posts for 3 (not counting the ancillary 4th and extra-secret 5th) main features of N...
While the article as such is over here: https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-ii-lambdas/ following up from https://screwlisp.small-web.o...
Before, I had gotten my odd/even hextille row movement a bit confused and only tested it in an odd row. The way movement works in NicCLIM in general is you hold...
Well, that is what the part I article over on my weblog says! https://screwlisp.small-web.org/lispgames/nicclim-alpha/ . I basically finished the pre-alpha vers...
Description I will go over the big evolutions of NicCLIM here, uniquely, quickly. The way NicCLIM has come to work is that you make spacetime-boxes which are li...
Well, I consider the first version of NicCLIM done. Everything to-add is big enough that it warrants a later version. The demo useage blogpost shows how powerfu...
Using NicCLIM map editor EDIT: See the sequel / revision demo https://screwlisp.small-web.org/lispgames/trying-nicclim/ Here’s an example useage of my common...