Part 2 of NicCLIM lisp map editor's alpha diatribe is up (short version here)
While the article as such is over here: https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-ii-lambdas/ following up from https://screwlisp.small-web.org/lispgames/nicclim-alpha/ ; I will give the gist of it here.
NicCLIM is a hextille (regular hexagonal grid) map editor. Symbols might stand for themselves, or layered graphics at this point in the alpha release. The part 2 article presents putting lisp code - lambda expressions - inside the game map, in particular they are made to jaggedly stick out the bottom right corner in a way that makes sense contextually.
The word lambda is seen either in the expressions, or experimentally rendered as a background graphic.
Part 3 of alpha release memos will involve picking-up-carrying-around-and-using the lambdas use the map editor’s own tools. Holding literal host common lisp lambda expressions is a way of programming with common lisp in a completely normal way, inside the game map either to form part of the game map’s game logic, or as a tool to use interactively while making the map itself.
Get NicCLIM - Map Editor
NicCLIM - Map Editor
GUI / CLI symbolic map editor. Made with Lisp!
Status | In development |
Category | Tool |
Author | screwtape |
Tags | common-lisp, common-lisp-interface-manager, expert-system, file-editor, Graphical User Interface (GUI), map-editor, mcclim |
More posts
- NicCLIM Hextille movement now works in general22 hours ago
- NicCLIM Common lisp Map Editor entering Alpha1 day ago
- Notes about NicCLIM common lisp interface manager spec map editor14 days ago
- First version of NicCLIM demo41 days ago
- NicCLIM house, yard, street, map editor, initial, example42 days ago
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