NicCLIM - Map Editor
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Devlog
- October 06, 2025 by screwtape1#NicCLIM, #Common lisp, #McCLIM, #Map editor, #Source code, #Lambda the ultimateWhile the article as such is over here: https://screwlisp.small-web.org/lispgames/nicclim-alpha-part-ii-lambdas/ following up from https://screwlisp.small-web.org/lispgames/nicclim-alpha/ ; I will giv... Continue reading
- October 05, 2025 by screwtape#Common lisp, #Hextille, #Movement, #NicCLIMBefore, I had gotten my odd/even hextille row movement a bit confused and only tested it in an odd row. The way movement works in NicCLIM in general is you hold down some modifier keys, and use hjkl t... Continue reading
- October 05, 2025 by screwtape#common lisp, #McCLIM, #CLIM 2.0, #Map editor, #NicCLIMWell, that is what the part I article over on my weblog says! https://screwlisp.small-web.org/lispgames/nicclim-alpha/ . I basically finished the pre-alpha version 3 wishlist, and christened it an alp... Continue reading
- September 22, 2025 by screwtape1#NicCLIM, #Common LIsp, #Common Lisp Interface Manager, #Map editor, #IntroductionDescription I will go over the big evolutions of NicCLIM here, uniquely, quickly. The way NicCLIM has come to work is that you make spacetime-boxes which are like xygrid × z × time. NicCLIM is a 2D... Continue reading
- August 26, 2025 by screwtape#First version, #Map editor, #Common Lisp, #McCLIM, #Common lisp interface managerWell, I consider the first version of NicCLIM done. Everything to-add is big enough that it warrants a later version. The demo useage blogpost shows how powerful the creating, extracting, clobbering r... Continue reading
- August 24, 2025 by screwtape2#map editor, #common lisp, #common lisp interface manager, #McCLIM, #GUIUsing NicCLIM map editor EDIT: See the sequel / revision demo https://screwlisp.small-web.org/lispgames/trying-nicclim/ Here’s an example useage of my common lisp interface manager NicCLIM “map ed... Continue reading