touchy vector graphics lisp clim turtle power
debugging release
Spring Lisp Game Jam 2024 README
A guide on using scrlogos/engine jam gui patch.
A Logos (lisp turtle-drawing) implementation, historically used for game design.
With a custom gui for making springlispgamejam2024 vector assets for my team.
Hey, you'll do something better, and tapping with a mousepad / touchpad / touchscreen attracts the turtle in a surprisingly curvy way.
* Getting it
1. Download it from https://lispy-gopher-show.itch.io/logos-jam-lisp
2. Install a lisp like sbcl https://sbcl.org and McCLIM https://codeberg.org/McCLIM/McCLIM '
3. untar scrlogos.tar.gz inside ~/common-lisp/. ("An asdf path").
* Running it
Remember, lisp works in a more futuristic easy way than other languages.
1. Run lisp (this is the hard part, you could do a shell with sbcl though) Emacs slime is the classic way, but slime + McCLIM needs slime-connect.
#|2.|# (asdf:load-system :scrlogos) #|3.|# (in-package :clim-user) ; high level ui setup from clim #|4.|# (use-package :scrlogos/engine) ; screwtape's base thing #|5.|# (asdf:load-system :scrlogos/hleve :force t) ; gui buttons + mouse 'moves' #|6.|# (use-package :scrlogos/hleve)
You are now in the exact same situation as me. May I suggest
#|a.|# (reinitialize-instance *logos*) #|b.|# (run-frame-top-level *logos*)
and playing around.
I'll focus on house-keeping for a while, and then doing tutorials on vector asset design.
Later this week, I will add a theory of game events to lines.
Turtle drawing!
Check out the video, do that yourself. Talk to me on itch.io or https://mastodon.sdf.org/@screwtape
Files
Get logos-lisp-legend
logos-lisp-legend
Incredible turtle drawing game
More posts
- Lisp-readable Jam Results tableJun 03, 2024
- It's not not a popularity contest lisp editionMay 30, 2024
- Is a venture capitalist language ever going to beat common lisp?May 29, 2024
- lll success (mac obsd linux)! And live videos channelMay 28, 2024
- sbcl lisp executable clim gui game buildMay 22, 2024
- Squiggly Turtle Drawing Prototype ReleaseMay 21, 2024
- Post nobody wants - itch.io meta at my glanceMay 18, 2024
- highlevel engine gui screenies so farMay 18, 2024
- Pre-existing low level lisp logos engine for jamMay 18, 2024
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