logos-lisp-legend
Devlog
- June 03, 2024 by screwtape#orgmode, #common lisp, #jam results, #processing, #dark magicLisp-readable Jam Results table Table of Contents 1. Read one game. 2. "Pretty" copy-pasteable result s-exp. It's in common lisp! You can watch videos on https://toobnix.org/c/screwtape_channel if you... Continue reading
- May 29, 2024 by screwtape#postmortem, #polemic, #common lisp, #post jam, #harsh tone, #language choice, #programming languagesNot even once. This jam underscored the plethora of Language Choice For Engineering chats I've had recently about how academics now love venture capitalist language-of-the-week, and engineering firms... Continue reading
- May 28, 2024 by screwtape1#submission, #game jam, #lisp logos legend, #tutorial, #common lisp, #asdf, #McCLIMDo not forget to try and rate We know it works on Mac Linux Mac again Openbsd at least! Thanks rat, cadence, mdh and everyone else! https://itch.io/jam/spring-lisp-game-jam-2024/rate/2713259 Video on... Continue reading
- May 22, 2024 by screwtape#lisp, #tutorial, #mcclim, #clim, #sbcl, #build, #executable, #gui, #minimal, #very minimalProtip, it's just (asdf:build :foobar/executable). This post includes all the files for a working example. The Difficult Thing: You must have gotten https://codeberg.org/McCLIM/McCLIM using https://ww... Continue reading
- May 21, 2024 by screwtape#prototype release, #vector graphics, #turtle drawing, #logos, #scrlogos, #lisp, #clim, #gui, #interactive, #try itPrototype engine. a small circle wanders around leaving a squiggly trail, then replays sections of the squiggly tail in different positions. You could ask yourself, which of the functions works in rep... Continue reading
- May 19, 2024 by screwtape#gui, #clim, #lisp, #logos, #scrlogos, #prerelease, #graphics, #fancy, #turtle-drawingdebugging release Spring Lisp Game Jam 2024 README A guide on using scrlogos/engine jam gui patch. A Logos (lisp turtle-drawing) implementation, historically used for game design. With a custom gui fo... Continue reading
- May 18, 2024 by screwtape#asdf, #common-lisp, #gui, #high-level, #buttons, #engine, #clim, #application-frame, #jamGET INTO THE JAM no video yet ;_; but I wrote some buttons instead of the command shell of my lisp logos base. I'm going to add mouse gestures that generate sequences of button commands before the vid... Continue reading
- May 18, 2024 by screwtape#low level, #engine, #lisp, #clim, #common lisp, #logos, #turtle drawing, #asdfThis is the existing engine my team will use. It used to be a single orgfile on my phlog. However I rewrote it into a standard common lisp system with only one dependency (mcclim). Actually, it should... Continue reading